Mono comes, Now Very Soon!
Regarding this Wiki post, Lindenlab are planning to introduce the Mono engine as a replacement for the current scripting engine in January 2008, at least on some simulators at the beta grid. In early talks (40 minute Video at Lang.NET 2006), Jim Purbrick, Senior Developer at Lindenlab, and probably better known as Babbage Linden, told about a 50-150 fold increase in execution time. The Wiki still says it’s 70x faster than the currently used LSL2. Together with the new Havok4 Engine, that would mean a vast performance boost for all Sims, hopefully enhancing the inter and intra world communication too. At least I hope so. ^^ It’s certainly good to hear that LL seem to have a master plan in improving the grid basics on a long scale… Ah, we need a new Client for that, because byte-compiling happens client-side.
Add: Mono won’t replace LSL, at least not in the first iteration. It just serves as a better performing framework, so we will still have good old LSL in the editor, but it gets compiled into a brand new bytecode behind the scenes.
(The slides are taken from the video I mention above.)


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