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	<title>Primforge &#187; opensim</title>
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	<link>http://primforge.com</link>
	<description>That Virtual World. We build it.</description>
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		<title>IETF-Standard für Avatare</title>
		<link>http://primforge.com/2009-03-29/ietf-standard-fuer-avatare/</link>
		<comments>http://primforge.com/2009-03-29/ietf-standard-fuer-avatare/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 14:34:07 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[deutsch]]></category>
		<category><![CDATA[opensim]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=5061</guid>
		<description><![CDATA[Ein Artikel auf heise Netze beschreibt die Konferenz der Internet Engineering Task Force (IETF), bei der es um die Erschaffung von offenen Protokollen für Virtuelle Welten und Identitäten ging. Vertreter von Opensim, Weblin, Linden Lab und Forterra bemühen sich um einen offenen Standard, der den Austausch zwischen virtuellen Welten zum Ziel hat. Die Konferenz wurde [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rendered Text into OpenSim</title>
		<link>http://primforge.com/2009-02-24/text-to-opensim/</link>
		<comments>http://primforge.com/2009-02-24/text-to-opensim/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 17:11:58 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[NotAnArt]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[opensim]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=3781</guid>
		<description><![CDATA[Here&#8217;s a short demo of a text solution for Opensim, I built tonight: Text gets rendered in a proportional font, and displayed in Opensim.

Made with Python Imaging Library, Bitstream™ Vera Sans and Opensim. (And Ava100, the first image I uploadad onto our new grid.^^)
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interoperability with the rest of the worlds</title>
		<link>http://primforge.com/2009-02-23/interop-other-worlds/</link>
		<comments>http://primforge.com/2009-02-23/interop-other-worlds/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 21:18:22 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[LoTek]]></category>
		<category><![CDATA[Netstuff]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[interop]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=3731</guid>
		<description><![CDATA[Adam Frisby, co-creator of OpenSim announced earlier this day on the Opensim-dev mailing list that he added a new transport protocol to the OpenSim server, MXP or Metaverse Exchange Protocol is being worked on.
&#8220;MXP concentrates on messages required for the defined 3d simulation model. MXP specification does not contain application specific concepts but acts as [...]]]></description>
		<wfw:commentRss>http://primforge.com/2009-02-23/interop-other-worlds/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Hypergrid is the new teleport</title>
		<link>http://primforge.com/2009-01-29/hypergrid/</link>
		<comments>http://primforge.com/2009-01-29/hypergrid/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 19:44:09 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Netstuff]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[opensim]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=2651</guid>
		<description><![CDATA[I&#8217;ve been teleporting around the smashing new Hypergrid experience this last night, and all I can say: Watch out, Second Life! All reasoning saying that Opensim would split the small scene into so many divided grids and cultures is nonexistent for me from today on. And OpenSimulator actually is the Apache of 3D environments.
Ah, and [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Update on the rezzme://-Urls</title>
		<link>http://primforge.com/2009-01-22/rezzme2/</link>
		<comments>http://primforge.com/2009-01-22/rezzme2/#comments</comments>
		<pubDate>Thu, 22 Jan 2009 13:57:03 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[LoTek]]></category>
		<category><![CDATA[Netstuff]]></category>
		<category><![CDATA[opensim]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=2341</guid>
		<description><![CDATA[I&#8217;ve described the new URL scheme for Second Life and Opensim Grids and places in a previous article. Now with the latest update from subversion, the normal
python setup.py build ; su -c &#8220;python setup.py install&#8221;
is working under linux. Also I found how to run the URL handler directly from Firefox 3.0.5:
On my system, it is [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Intergrid logins made easy with the rezzme URL scheme</title>
		<link>http://primforge.com/2009-01-08/easy-intergrid-login/</link>
		<comments>http://primforge.com/2009-01-08/easy-intergrid-login/#comments</comments>
		<pubDate>Thu, 08 Jan 2009 14:12:50 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[LoTek]]></category>
		<category><![CDATA[Meta]]></category>
		<category><![CDATA[Netstuff]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=2101</guid>
		<description><![CDATA[I found a nice new project yeasterday: The rezzme:// URI scheme is a method to bookmark virtual places that goes far deeper than the secondlife:// or SLurl system, which both are limited to Second Life.
Usage (examples):

rezzme://example.net:9000/ (Log into a certain Simulator)

rezzme://Torrid%20Luna@primforge.org:9009/ (" with a certain Avatar name)
rezzme://opensim.zurich.ibm.com:9000/zurela/128/34/23 (Go to a special place within this Grid)

Of [...]]]></description>
		<wfw:commentRss>http://primforge.com/2009-01-08/easy-intergrid-login/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Interoperability: Where do we stand?</title>
		<link>http://primforge.com/2008-10-05/interop/</link>
		<comments>http://primforge.com/2008-10-05/interop/#comments</comments>
		<pubDate>Sun, 05 Oct 2008 12:29:33 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Netstuff]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=666</guid>
		<description><![CDATA[tx Oh was at the Orange Island interoperability meeting. And he made an audio recording of the conference, I am hearing right now. Way interesting, the idea of merging 2D / Web2.0 with 3D / Web3.0: Instead of bringing the web to SL, take your avatar (and your friend&#8217;s ones) from SL to the two-dimensional [...]]]></description>
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		<slash:comments>0</slash:comments>
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