virtyoually Yours

May 11th, 2009 Torrid Posted in Blog, Business, Community, English, Firma, Media, Science No Comments »

The spring of hope

You might already have sensed that from the sparse traces in our recent twitter and blog posts. Anyway, Primforge is going virtyoual! We have been planning this for almost a year now, and in the last days, we actually founded the virtyou GmbH, a RL company here in Berlin/Germany, backing up on our work in Second Life and other virtual worlds.

Currently we are active building our company infrastructure, the virtyou Metagrid, and supporting our customers weblin, and theProjectfactory as well as our new clients, theDOgroup and DBC GmbH.

What’s changing?

Um, nothing, and then some. As a group in Second Life, we’ve been having many good ideas regarding media convergence, communication technologies and so on. But we always needed a  customer, an order and a “GO”, to actually investigate time and money into development.

Now, with a backing of some x0.000 US Dollars, we are free in several directions, modeling our ideas of a decent metaverse, both in Second Life and our virtyou Maingrid, and we are still available for our customers, to do the awesome development work we are famous for.

Can I contact you?

Where will it all end?

image2449-see

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IETF-Standard für Avatare

March 29th, 2009 Torrid Posted in Business, Press, Science, deutsch, opensim No Comments »

Ein Artikel auf heise Netze beschreibt die Konferenz der Internet Engineering Task Force (IETF), bei der es um die Erschaffung von offenen Protokollen für Virtuelle Welten und Identitäten ging. Vertreter von Opensim, Weblin, Linden Lab und Forterra bemühen sich um einen offenen Standard, der den Austausch zwischen virtuellen Welten zum Ziel hat. Die Konferenz wurde als Audiostream übertragen, und die “Community at Large” konnte per Jabber/Chat teilnehmen.

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Is it scriptable?

February 13th, 2009 Torrid Posted in English, Firma, Netstuff, Science, Scripting, Thoughts, second life No Comments »

I never was much of a Mac personality. But even then, back in the days of MacOS 7, when I was still hooked on Atari, Win95, and the early Linux, there was a thing that raised my attention: Hey, is it scriptable? Somehow I heard, and that caught my immediate attention, these fancy windowed apps on the funny looking Mac computers could talk to eachother, share their special abilities, and even perform simple tasks without having a user press the buttons. Wow, scriptable. I decided to be a programmer, and chose the “Glue Language” Perl as my matter of subject. (Glue Language meaning: You can take a part of this Website, stuff it into your database, perform some math on it, and make it a nice looking picture on that Website. One would call that “Mashup” today, minus the fancy standardized interfaces, JSON, XML,  XMLRPC…) Anyway, the Glue: Perl, PHP and Python became, and still is my daily work.

Jump to 2006. I just refrained from a Job as a CTO in a big Cisco Training company, where of course I was doing the Glue stuff, Reading and cleaning the MSSQL backend from the CRM, making the CMS talk different languages, spread on different TLDs, and building a fancy new information system and time schedule for the Cisco instructors.

I found Second Life, dived in, and got immersed. And I found a smutty little pearl of scripting language, called LSL (Linden Scripting Language), taking the role of the glue that  “diese Welt im Innersten zusammenhält” (Goethe, Faust I). For a  second time, in this brave new world, I decided to be a scripter, a glue maker, a mashup puppeteer. With our Primforge group, we did such awesome jobs as exporting Second Life Avatars to the weblin World, build the Gamesload Tower of games, a Career Center for a huge consultants agency, an island for a insurance company, that media center for a Radio station, and much, much more.

Building stuff, interconnecting worlds, paring email or twitter, this employee database, your personal website, and that VoIP service to this fancy new island and collaborational meeting place was my job, and I hope that will always be my job. And of course I’m actively scanning for new worlds to conquer  as part of my daily business life.

I still think that all roads begin in Second Life, the one single commercial world, that has all fancy options, and a broad user base. But then, there is OpenSim, the “Apache of Virtual Worlds” as they call it… Back in 2007 some programmers started to reengineer the answer packets, that come from the Second Life sims, and launched a programming project called Opensim. Just like the basic unit of Second Life, one Opensim Simulator creates the virtual space of 256×256 meters land, you can visit with the normal Second Life Client program. But there’s more: With the Grid Server you can host a huge number of opensims, with a common user base, just like the Second Life world. An with the latest Hypergrid, you can even teleport from one hosted Opensim Grid to another. Hypergrid is a coarse protocol, that doesn’t care too much about the permissions of the different Grids that are connected intertwingulary. But there is OGP, the Open Grid Protocol. The guys that invented OGP (mainly from IBM and Linden Lab) are just trying to put together a standardisation request, to make OGP an official protocol, just like HTTP (running the requests from your browser and the answers from my webserver while you read this text) or SMTP (the protocol that receives and transfers your daily emails).

We will soon launch a server farm of Opensim Machines. And I’m really looking forward to glue this all together, our trails of communication in the flat world, the mobile paths, and the new and old 3D worlds.

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Capturing SL Sessions on Linux with glc

February 7th, 2009 Torrid Posted in Audio, Media, Science, Tech, second life, video No Comments »

There’s a new program to capture OpenGL Sessions with Linux, glc. I did some simple tests with it today, and it seems to work very well.

glc-capture  -n  -s  -f 20 -g -o sl2.glc ./secondlife

creates a 800MByte file for a few minutes in SL.

# extract the audio stream

glc-play sl2.glc -o – -a 1 | lame -hV2 – /tmp/audio.mp3

# and make a 2 pass transcoding to a mp3/h264 avi.

glc-play sl2.glc  -o – -y 1 | mencoder -demuxer y4m – -nosound -ovc x264 -x264encopts qp=18:pass=1 -of avi -o /tmp/video.avi

glc-play sl2.glc -o – -y 1 | mencoder -demuxer y4m – -audiofile /tmp/audio.mp3 -oac copy -ovc x264 -x264encopts qp=18:pass=2 -of avi -o /tmp/video.avi

(70MByte for a 2:45 818×636 video)

But we can do better:

ffmpeg2theora /tmp/video.avi -o /tmp/video.ogv

This creates a file of half the size, and directly compatible to the new builtin video support for Firefox3.1 , Ogg/Theora.

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Reminder: Vortrag: Spieltheorie in Social Networks

February 2nd, 2009 Torrid Posted in Media, Netstuff, Science, deutsch 1 Comment »

Über ‘Spieltheorien als Erfolgsrezepte von Social Networks’ ” referiert iBusiness-Herausgeber Joachim Graf am 9. Februar beim Münchner Webmontag. Der Eintritt ist kostenlos.

Twitter-Netzwerke (Benedikt Köhler) und Spieltheorien als Erfolgsrezepte von Social Networks (Joachim Graf)  sind Themen beim Münchner Webmontag an der Münchener Mediadesign-Hochschule (MDH). Die private Hochschule veranstaltet zum dritten Mal den Webmontag, bei dem Interessierte und Profis der Internetszene in angenehmer Atmosphäre fachsimpeln, Erfahrungen austauschen und Trends diskutieren (Beginn: 19 Uhr; 19.30 – 21 Uhr Kurzvorträge, anschließend Barbetrieb, Häppchen und Loungemusik).

Für diejenigen, die nicht live dabei sein können, gibt es eine Übertragung im Second Life (Kinoraum der virtuellen MDH). Hier als Avatar angemeldet, können Fragen direkt in den Vortragsraum gestellt werden. Zusätzlich ist die audiovisuelle Übertragung bei Mogulus.de geplant.

Interessierte können sich für die kostenlose Veranstaltung online anmelden. (jg)

(Quelle: http://www.ibusiness.de/aktuell/db/334672jg.html)

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From E-learning to V-learning

January 28th, 2009 Torrid Posted in Blog, Education, Elearning, English, Science No Comments »

Nice podcast on collaborative work and learning: http://lite.weblin.com/?connect.educause.edu/blog/gbayne/elipodcasttheadvantagesof/48100?time=1233107039

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Chemistry Engine

October 24th, 2008 Torrid Posted in English, Firma, Galleries, Science, Scripting, Tech, second life No Comments »

Lately there was some joking in one of the SL group forums, that Second Life has a Physics engine (Havok4), but no Chemistry Engine yet. Well, there are a few things we scripters can still invent, while the common workflow is taken over by the big companies like IBM and Rivers Run Red. :-)

Chemistry Workbench

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Second Life beats Real Life in collaborational tasks

September 30th, 2008 Torrid Posted in Blog, Education, Elearning, English, Science, deutsch, second life No Comments »

In a psychological test setup of the Penn State University, three groups of students had to solve a complicated mathematical text question, one of them over voice chat, one group met in meatspace, and the third group gathered in a Second Life environment.

The face-to-face teams felt most confident of their performance, yet the Second Life teams provided the most accurate answers in the task.

Source: techradar.com, via: Mal Burns

Bei einem psychologischen Versuchsaufbau der Penn State-Universität traten 3 Gruppen von Studenten gegeneinander an, um eine komplizierte mathematische Aufgabe in Gruppenarbeit zu lösen. Eine der Gruppen kommunizierte über Voice Chat, die zweite traf sich im RL, und die dritte in einer Second Life-Umgebung.

Nachdem die Forscher das Experiment zehn Mal wiederholt hatten, zeichnete sich deutlich ab, dass diejenige Gruppe die besten Ergebnisse lieferte, die über Second Life kommunizierte. Allerdings dauerte es bei ihnen auch relativ lang, weil die Bedienung des Avatars für die Studenten zunächst schwierig war.

Quelle: die-topnews.de

(Somehow I just hear my former boss say: OK, we take the fast solution. lol)

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