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	<title>Primforge &#187; second life</title>
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	<link>http://primforge.com</link>
	<description>That Virtual World. We build it.</description>
	<lastBuildDate>Fri, 04 Sep 2009 12:55:00 +0000</lastBuildDate>
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			<item>
		<title>Do you wanna date my Avatar?</title>
		<link>http://primforge.com/2009-08-19/do-you-wanna-date-my-avatar/</link>
		<comments>http://primforge.com/2009-08-19/do-you-wanna-date-my-avatar/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 08:09:13 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Netstuff]]></category>
		<category><![CDATA[Polemik]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=6721</guid>
		<description><![CDATA[

]]></description>
		<wfw:commentRss>http://primforge.com/2009-08-19/do-you-wanna-date-my-avatar/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Games do not kill. (People with) Guns do.</title>
		<link>http://primforge.com/2009-03-16/games-do-not-kill-people-with-guns-do/</link>
		<comments>http://primforge.com/2009-03-16/games-do-not-kill-people-with-guns-do/#comments</comments>
		<pubDate>Mon, 16 Mar 2009 06:56:36 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Polemik]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=4391</guid>
		<description><![CDATA[

I have orbited countless stupid noobs in SL.
But I have never
killed a noob in RL.
Not because there
are no stupid people.
There are no guns.
Not in my life.
Here&#8217;s the link to the flickr group.
(of course I haven&#8217;t orbited so many guys in SL, it just sounds cool&#8230;^^)


]]></description>
		<wfw:commentRss>http://primforge.com/2009-03-16/games-do-not-kill-people-with-guns-do/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cebit 2009: Hyper Reality Virtual Worlds and Games drive Next Gen Entertainment</title>
		<link>http://primforge.com/2009-03-09/cebit-2009-hyper-reality-virtual-worlds-and-games-drive-next-gen-entertainment/</link>
		<comments>http://primforge.com/2009-03-09/cebit-2009-hyper-reality-virtual-worlds-and-games-drive-next-gen-entertainment/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 20:28:35 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Firma]]></category>
		<category><![CDATA[Galleries]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=4111</guid>
		<description><![CDATA[[flickr album=72157614945457767 num=5 size=Thumbnail]
Clare Rees (Linden Lab), Hanno Tietgens (Buero X Media Lab), Allison Dollar (Interactive Television Alliance) Axel Hoehnke (Atlas Publisher)
]]></description>
		<wfw:commentRss>http://primforge.com/2009-03-09/cebit-2009-hyper-reality-virtual-worlds-and-games-drive-next-gen-entertainment/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>pfText, a new Text system for SL</title>
		<link>http://primforge.com/2009-03-06/primforge-pftext/</link>
		<comments>http://primforge.com/2009-03-06/primforge-pftext/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 04:50:37 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Firma]]></category>
		<category><![CDATA[LoTek]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=4011</guid>
		<description><![CDATA[Finally published my own pfText.
]]></description>
		<wfw:commentRss>http://primforge.com/2009-03-06/primforge-pftext/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Interoperability with the rest of the worlds</title>
		<link>http://primforge.com/2009-02-23/interop-other-worlds/</link>
		<comments>http://primforge.com/2009-02-23/interop-other-worlds/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 21:18:22 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[LoTek]]></category>
		<category><![CDATA[Netstuff]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[interop]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=3731</guid>
		<description><![CDATA[Adam Frisby, co-creator of OpenSim announced earlier this day on the Opensim-dev mailing list that he added a new transport protocol to the OpenSim server, MXP or Metaverse Exchange Protocol is being worked on.
&#8220;MXP concentrates on messages required for the defined 3d simulation model. MXP specification does not contain application specific concepts but acts as [...]]]></description>
		<wfw:commentRss>http://primforge.com/2009-02-23/interop-other-worlds/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Is it scriptable?</title>
		<link>http://primforge.com/2009-02-13/scriptable/</link>
		<comments>http://primforge.com/2009-02-13/scriptable/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 03:15:34 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Firma]]></category>
		<category><![CDATA[Netstuff]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=3231</guid>
		<description><![CDATA[I never was much of a Mac personality. But even then, back in the days of MacOS 7, when I was still hooked on Atari, Win95, and the early Linux, there was a thing that raised my attention: Hey, is it scriptable? Somehow I heard, and that caught my immediate attention, these fancy windowed apps [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Capturing SL Sessions on Linux with glc</title>
		<link>http://primforge.com/2009-02-07/capturing-with-glc/</link>
		<comments>http://primforge.com/2009-02-07/capturing-with-glc/#comments</comments>
		<pubDate>Sat, 07 Feb 2009 15:04:12 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=3081</guid>
		<description><![CDATA[There&#8217;s a new program to capture OpenGL Sessions with Linux, glc. I did some simple tests with it today, and it seems to work very well.
glc-capture  -n  -s  -f 20 -g -o sl2.glc ./secondlife
creates a 800MByte file for a few minutes in SL.
# extract the audio stream
glc-play sl2.glc -o &#8211; -a 1 &#124; lame -hV2 [...]]]></description>
		<wfw:commentRss>http://primforge.com/2009-02-07/capturing-with-glc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Voice on Linux</title>
		<link>http://primforge.com/2009-02-04/voice-on-linux/</link>
		<comments>http://primforge.com/2009-02-04/voice-on-linux/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 04:32:53 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[LoTek]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=2871</guid>
		<description><![CDATA[Today, the question came up, how to use Second Life Voice under Linux. Here&#8217;s how:
First, you need a separate sound card for Voice, that doesn&#8217;t get occupied by other resources. Commonly, that would be a Headset with a USB plug (I use a Logitech Premium Notebook Headset, I think it&#8217;s worth the price, but with [...]]]></description>
		<wfw:commentRss>http://primforge.com/2009-02-04/voice-on-linux/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Work in Progress</title>
		<link>http://primforge.com/2009-01-19/work-in-progress/</link>
		<comments>http://primforge.com/2009-01-19/work-in-progress/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 22:24:59 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=2301</guid>
		<description><![CDATA[Being cut off from Second Life once more, the 3rd time today, I have some time for blogging. I must say that the Blog postings of Frank Ambrose really sound postitive, and make transparent what they are working on right now. I don&#8217;t want to be in their shoes right now, refactoring a running system [...]]]></description>
		<wfw:commentRss>http://primforge.com/2009-01-19/work-in-progress/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bright New World</title>
		<link>http://primforge.com/2009-01-09/bright-new-world/</link>
		<comments>http://primforge.com/2009-01-09/bright-new-world/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 00:51:04 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=2181</guid>
		<description><![CDATA[Imagine a world that stretches to the horizon,    where trees sway in a virtual breeze that blows across all the simulators. In    the far distance you can see an amazing complex city &#8211; dozens of flying avatars    arc into and out of it. Lights detail the [...]]]></description>
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		<slash:comments>0</slash:comments>
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