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	<title>Primforge &#187; Tech</title>
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	<link>http://primforge.com</link>
	<description>That Virtual World. We build it.</description>
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		<title>Short downtime on 2009-06-02</title>
		<link>http://primforge.com/2009-06-02/downtime/</link>
		<comments>http://primforge.com/2009-06-02/downtime/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 15:11:09 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Firma]]></category>
		<category><![CDATA[Netstuff]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[deutsch]]></category>
		<category><![CDATA[internal]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=5911</guid>
		<description><![CDATA[Suwwy guys, primforge.com was having a short downtime earlier this day, therefore our online services and the SLInside Panel were affected..
Meine schöne Uptime&#8230; Naja, nach 300 Tagen braucht soger ein Torrid-proof Gentoo-Linuxrechner mal einen Reboot ^.~
Der Apache war heute vormittag kurzzeitig nicht ansprechbar, daher kam es in den SLInside-Panels zu Fehlermeldungen.
Sincerely,
Your Administress
]]></description>
		<wfw:commentRss>http://primforge.com/2009-06-02/downtime/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Sirikata, a new Open Source VW</title>
		<link>http://primforge.com/2009-03-10/sirikata-open-source-vw/</link>
		<comments>http://primforge.com/2009-03-10/sirikata-open-source-vw/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 19:47:05 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[interop]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[virtual world]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=4181</guid>
		<description><![CDATA[Sirikata, a new and open source virtual worlds approach. Videos!]]></description>
		<wfw:commentRss>http://primforge.com/2009-03-10/sirikata-open-source-vw/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Capturing SL Sessions on Linux with glc</title>
		<link>http://primforge.com/2009-02-07/capturing-with-glc/</link>
		<comments>http://primforge.com/2009-02-07/capturing-with-glc/#comments</comments>
		<pubDate>Sat, 07 Feb 2009 15:04:12 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=3081</guid>
		<description><![CDATA[There&#8217;s a new program to capture OpenGL Sessions with Linux, glc. I did some simple tests with it today, and it seems to work very well.
glc-capture  -n  -s  -f 20 -g -o sl2.glc ./secondlife
creates a 800MByte file for a few minutes in SL.
# extract the audio stream
glc-play sl2.glc -o &#8211; -a 1 &#124; lame -hV2 [...]]]></description>
		<wfw:commentRss>http://primforge.com/2009-02-07/capturing-with-glc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Voice on Linux</title>
		<link>http://primforge.com/2009-02-04/voice-on-linux/</link>
		<comments>http://primforge.com/2009-02-04/voice-on-linux/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 04:32:53 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[LoTek]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=2871</guid>
		<description><![CDATA[Today, the question came up, how to use Second Life Voice under Linux. Here&#8217;s how:
First, you need a separate sound card for Voice, that doesn&#8217;t get occupied by other resources. Commonly, that would be a Headset with a USB plug (I use a Logitech Premium Notebook Headset, I think it&#8217;s worth the price, but with [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Hypergrid is the new teleport</title>
		<link>http://primforge.com/2009-01-29/hypergrid/</link>
		<comments>http://primforge.com/2009-01-29/hypergrid/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 19:44:09 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Netstuff]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[opensim]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=2651</guid>
		<description><![CDATA[I&#8217;ve been teleporting around the smashing new Hypergrid experience this last night, and all I can say: Watch out, Second Life! All reasoning saying that Opensim would split the small scene into so many divided grids and cultures is nonexistent for me from today on. And OpenSimulator actually is the Apache of 3D environments.
Ah, and [...]]]></description>
		<wfw:commentRss>http://primforge.com/2009-01-29/hypergrid/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Work in Progress</title>
		<link>http://primforge.com/2009-01-19/work-in-progress/</link>
		<comments>http://primforge.com/2009-01-19/work-in-progress/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 22:24:59 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=2301</guid>
		<description><![CDATA[Being cut off from Second Life once more, the 3rd time today, I have some time for blogging. I must say that the Blog postings of Frank Ambrose really sound postitive, and make transparent what they are working on right now. I don&#8217;t want to be in their shoes right now, refactoring a running system [...]]]></description>
		<wfw:commentRss>http://primforge.com/2009-01-19/work-in-progress/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Intergrid logins made easy with the rezzme URL scheme</title>
		<link>http://primforge.com/2009-01-08/easy-intergrid-login/</link>
		<comments>http://primforge.com/2009-01-08/easy-intergrid-login/#comments</comments>
		<pubDate>Thu, 08 Jan 2009 14:12:50 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[LoTek]]></category>
		<category><![CDATA[Meta]]></category>
		<category><![CDATA[Netstuff]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=2101</guid>
		<description><![CDATA[I found a nice new project yeasterday: The rezzme:// URI scheme is a method to bookmark virtual places that goes far deeper than the secondlife:// or SLurl system, which both are limited to Second Life.
Usage (examples):

rezzme://example.net:9000/ (Log into a certain Simulator)

rezzme://Torrid%20Luna@primforge.org:9009/ (" with a certain Avatar name)
rezzme://opensim.zurich.ibm.com:9000/zurela/128/34/23 (Go to a special place within this Grid)

Of [...]]]></description>
		<wfw:commentRss>http://primforge.com/2009-01-08/easy-intergrid-login/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Says Penguin A to Penguin B (virtually speaking)</title>
		<link>http://primforge.com/2009-01-03/penguin-a-to-penguin-b/</link>
		<comments>http://primforge.com/2009-01-03/penguin-a-to-penguin-b/#comments</comments>
		<pubDate>Sat, 03 Jan 2009 16:56:32 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Galleries]]></category>
		<category><![CDATA[NotAnArt]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[unmut]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=2021</guid>
		<description><![CDATA[Maybe I should start writing patents too. My drawings look just like this, before I start thinking (programming, scripting, planning, whatever).Yeah, that&#8217;s some carefully hand-selected drawings of the infamous Virtual Worlds patent (System and method for enabling users to interact in a virtual space).
(via: Heiseticker, Virtual Worlds News, The Register and countless others&#8230;)

]]></description>
		<wfw:commentRss>http://primforge.com/2009-01-03/penguin-a-to-penguin-b/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Weblin Gate in the press</title>
		<link>http://primforge.com/2008-12-18/weblin-gate-in-the-press/</link>
		<comments>http://primforge.com/2008-12-18/weblin-gate-in-the-press/#comments</comments>
		<pubDate>Thu, 18 Dec 2008 16:22:51 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=1601</guid>
		<description><![CDATA[A nice article about our Weblin Gate onVirtual Worlds News. And some more articles on Venturebeat, and one by Grace McDunnough.
It&#8217;s amazing that these guys actually understand how useful Weblin is.
(via&#38;thanks: Mal Burns)
]]></description>
		<wfw:commentRss>http://primforge.com/2008-12-18/weblin-gate-in-the-press/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Second Life to Weblin &#8211; Best of both Worlds</title>
		<link>http://primforge.com/2008-11-20/secondlife-to-weblin/</link>
		<comments>http://primforge.com/2008-11-20/secondlife-to-weblin/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 14:44:59 +0000</pubDate>
		<dc:creator>Torrid</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Firma]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Netstuff]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[deutsch]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[interoperability]]></category>
		<category><![CDATA[primforge]]></category>
		<category><![CDATA[weblin]]></category>

		<guid isPermaLink="false">http://primforge.com/?p=901</guid>
		<description><![CDATA[In der weblin avatarstation in New Berlin kann man nun seinen voll ausgestatteten Second-Life-Avatar von unserem professionellen 3D-Fotografen Weblin Paule ablichten lassen, und dann direkt mit seinem persönlichen weblin weitersurfen.]]></description>
		<wfw:commentRss>http://primforge.com/2008-11-20/secondlife-to-weblin/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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